As part of the Civ5 SDK, comes with Nexus, FireTuner and World Builder Personally I don't use any of those except FT which is invaluable for testing lua scripts Building the mod also, along with the folder version of the mod, packages the mod for use in convenient. Building the mod produces an up-to-date folder with the most recent version of the mod which will automatically overwrite your older version, so you don't have to manually delete it Don't remember if it automatically puts all files in the correct encoding or not, but that's definitely a "maybe" Easier to organize files, plus when you move a file, you don't have to change the filepath in the modinfo - that's done automatically Will alert you when you make an XML syntax error When writing XML files it will automatically add in the end tag once you write the start tag, which basically speeds up total code writing time by upwards of 10% (since I'm assuming writing the markup between the tags takes everyone longer than writing the tags themselves) Exactly what the constraints are for how they should be formatted is beyond me.Īdvantages of ModBuddy (other than the modinfo file): What I find most concerning is the file and mod IDs, which must be totally 100% unique not only within the context of the mod, but also within the context of all other mods. Obviously, your code would have different values, but the overall structure should be the same. XML/updateOtherCivs/updateCityStates/updateBudapest.xml Using Bootcamp or something similar would be an absolute LAST RESORT for me, and only recommend it if you say that creating a mod without ModBuddy is literally 100% IMPOSSIBLE.Īdds the Magyars to the game as a playable civ.Īrt/Civilization/AlphaIcons/AlphaMagyarIcon_128.ddsĪrt/Civilization/AlphaIcons/AlphaMagyarIcon_16.ddsĪrt/Civilization/AlphaIcons/AlphaMagyarIcon_24.ddsĪrt/Civilization/AlphaIcons/AlphaMagyarIcon_256.ddsĪrt/Civilization/AlphaIcons/AlphaMagyarIcon_32.ddsĪrt/Civilization/AlphaIcons/AlphaMagyarIcon_45.ddsĪrt/Civilization/AlphaIcons/AlphaMagyarIcon_48.ddsĪrt/Civilization/AlphaIcons/AlphaMagyarIcon_64.ddsĪrt/Civilization/AlphaIcons/AlphaMagyarIcon_80.ddsĪrt/Civilization/Icons/MagyarIcon_128.ddsĪrt/Civilization/Icons/MagyarIcon_256.ddsĪrt/Units/Cuman/Graphics/Horseman_Russia.blendĪrt/Units/Cuman/Graphics/Horseman_Russia.ddsĪrt/Units/Cuman/Graphics/Horseman_Russia.fxsxmlĪrt/Units/Cuman/Graphics/Horseman_2Īrt/Units/Cuman/Graphics/Horseman_Russia_gloss.ddsĪrt/Units/Cuman/Graphics/Horseman_Russia_Horse.ddsĪrt/Units/Horka/Graphics/Early/Horseman_Persia.blendĪrt/Units/Horka/Graphics/Early/Horseman_Persia.ddsĪrt/Units/Horka/Graphics/Early/Horseman_Persia.fxsxmlĪrt/Units/Horka/Graphics/Early/Horseman_2Īrt/Units/Horka/Graphics/Early/Horseman_Persia_gloss.ddsĪrt/Units/Horka/Graphics/Early/Horseman_Persia_Horse.ddsĪrt/Units/Horka/Graphics/Early/Horseman_Persia_Horse_gloss.ddsĪrt/Units/Horka/Graphics/Late/41M_Turan_II.blendĪrt/Units/Horka/Graphics/Late/41M_Turan_II.ddsĪrt/Units/Horka/Graphics/Late/41M_Turan_II.fxsxmlĪrt/Units/Horka/Graphics/Late/41M_Turan_II.gr2Īrt/Units/Horka/Graphics/Late/no_gloss.ddsĬompatibility/Civ IV Traits/CivIVTraits_cleanup.xmlĬompatibility/Civ IV Traits/Compatibility_CivIVTraits.sqlĬompatibility/Civ IV Traits/Compatibility_CivIVTraits_Text.xmlĬompatibility/Cultural Diversity/Compatibility_CulturalDiversity.sqlĬompatibility/Map Labels/Compatibility_MapLabels.sqlĬompatibility/Piety and Prestige/PietyAndPrestige.sql If this is indeed possible, I would like to know what I need to do that is different from the ModBuddy tutorials. So I was wondering if I can just write XML and Lua in a normal text editor and then package them into a mod without ModBuddy. I looked up some modding tutorials for Civ V, and it doesn't seem like ModBuddy does that much besides manage XML and Lua files. If anyone knows a way to get ModBuddy to work with WineBottler, that would be great, but I am guessing that there is not. This framework was obviously made for Windows, and I tried, but installing frameworks/APIs doesn't really work with WineBottler. The SDK did actually boot up with WineBottler, but when I clicked on the ModBuddy option, it said I needed Visual Studio. I use WineBottler a lot, (a program that lets you run windows programs on a mac without actually running the Windows OS) so I figured that this would work for the SDK. I am interested in making a mod for Civ V, but the ModBuddy Program doesn't work for me because I have a Mac.
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